About this Game
"Submarine: arcade / post-apocalyptic game"
This is a fun post-apocalyptic arcade submarine game where you will have to face different waves of enemies and bosses with the different upgrades you make to your ship's weapons.
In the year 2563, a submarine with multiple weapons of mass destruction navigates a post-apocalyptic world where chaos reigns on the surface and bionic-brained machines dominate. Your mission is to protect the underwater hideout where the last survivors fight against the chaos and radiation of the surface. Can you destroy the enemy's base of operations and save the world?
Can you save the world from chaos in this 2D submarine and war game? Enter a tense and atmospheric submarine game where arcade gameplay revolves around surviving by shooting and destroying enemies with conventional and nuclear weapons. Through continuous horizontal movement, you make your way to the boss, where multiple enemies composed of mutant fish and the arsenal of bionic brains will try to drag you down into the depths.
Each level is different, featuring different enemies and bosses that present new challenges. You are part of the resistance trying to destroy the base where the enemy command center is located and, after hundreds of years hiding beneath the earth's depths, put an end to this lost world.
Enemies have different weapons and attack modes depending on their type; some will try to chase you and ram your ship. Underwater mines and various traps may appear, so you must be very careful. There are levels with different types of lighting. This is a 2D arcade and war action game.
How to play:
* Navigate the sea with a virtual joystick.
* Fire torpedoes with the "X" button and bombs at land with "B".
* Detonate a weapon of mass destruction with the top button with the atomic logo.
You have a health bar and a counter for weapons of mass destruction.
* There are three types of weapons of mass destruction: nuclear, electric, and neutron.
* Constantly fire at enemies and try to be careful not to crash into them.
Designed for mobile devices
* Short, intense sessions with checkpoints or save points mid-game.
* Difficulty that increases with each playthrough.
* Atmospheric sound and visual design.